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Roblox Naruto RPG Shinobi Origin Codes
Naruto RPG Shinobi Origin Codes can give items, pets, gems, coins and more. Nikon d5000 driver windows 10. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.
Other Roblox Guides:
Make sure to check back often because we’ll be updating this post whenever there’s more codes! Scotts accugreen 2017 drop spreader manual.
Naruto RPG Shinobi Origin Codes (Active)
Adobe acrobat distiller free mac os x. The following is a list of all the different codes and what you get when you put them in.
- G.O.M.D!: redeem this code to get 2,500 cash.
- SL2!: redeem this code to get 2,000 cash.
- ShinobiLife2!: redeem this code to get 2,000 cash.
- GoodCode!: redeem this code to get 2,000 cash.
- YabbaMabba!: redeem this code to get 2,000 cash.
- FreeSt0ff!: redeem this code to get 7,000 cash.
- NiceCoins!: redeem this code to get 2,000 cash.
- Jokes!: redeem this code to get 2,000 cash.
- BonusCoins!: redeem this code to get 1,500 cash.
- DonTUnderEstimateMyPower!: redeem this code to get 7,000 cash.
- ShortyWide!: redeem this code to get 1,500 cash.
- BigBoyDreams!: redeem this code to get 1,500 cash.
- DreamYoung!: redeem this code to get 1,500 cash.
- SandFix!: redeem this code to get 1,500 cash.
- NaceTrash!: redeem this code to get 1,500 cash.
- BloodLineRubbish!: redeem this code to get 1,500 cash.
- coming4FS!: redeem this code to get 1,500 cash.
- JinCloak!: redeem this code to get 7,000 cash.
- HeroesGarbage!: redeem this code to get 1,500 cash.
- WindCloak!: redeem this code to get 1,500 cash.
- icricri!: redeem this code to get 1,500 cash.
- PennyDog!: redeem this code to get 1,500 cash.
- LetterA!: redeem this code to get 1,500 cash.
- SennyBoy!: redeem this code to get 1,500 cash.
- DennyBoy!: redeem this code to get 1,500 cash.
- 30kCode!: redeem this code to get 5,000 cash.
- 30kCodeMane!: redeem this code to get 1,500 cash.
Naruto RPG Shinobi Origin Codes (Out of Date)
Pes 2019 liga indonesia. The following list is of codes that used to be in the game, but they are no longer available for use. Don’t worry, if you have already put in these codes, you won’t lose what you got!
- None.
How to Redeem Codes in Naruto RPG Shinobi Origin
Vuze 64 bit windows 10. If you’re playing Roblox, odds are that you’ll be redeeming a Promo Code at some point.
If you’re not sure how to do this, please follow the instructions below:
- Find “Ability” button of your screen and click this button.
- A screen will be opened.
- Type codes from above to the blank area. (you can copy paste these codes)
- Hit “Enter” button to use codes.
If you still have any problem about using codes you can watch this video:
About Shinobi Origin
Shinobi Origin by ©2019 Rell Games, Registered™
Available on Computer and Console, Tablet, and Mobile Devices
Available on Computer and Console, Tablet, and Mobile Devices
Concept and Programmed by RellSin. @CaribBros
GUI, 3D Assets, Build, Art, Design by RellVex. @CaribVros
GUI, 3D Assets, Build, Art, Design by RellVex. @CaribVros
Templates for creating Custom Masks, Hats, Eyes, and more:
- https://twitter.com/i/moments/1178663549331263488?s=13
[All Gamepass purchases are final, we don’t issue refunds, contact ROBLOX Support if you deleted a gamepass.]
Note: Admins of this site cannot make new codes. Only Rumble Studios admins can make new codes.
It’s end. I hope “Roblox Naruto RPG Shinobi Origin Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.
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Shinobi Life Codes Wiki
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Roblox Shinobi Life Codes 2019 List
- USE ONE AT A TIME.
- Also, change 'PLAYERNAME' with your ROBLOX username.
- Level:
- game.Players.PLAYERNAME.Backpack.keyinput:FireServer('changestat', 'lvl', 2000)
- Code:
- game.Players.LocalPlayer.Backpack.keyinput:FireServer('changestat', 'ryo', 99999999)
- game.Players.LocalPlayer.Backpack.keyinput:FireServer('changestat', 'ryo2', 99999999)
- Spins:
- game.Players.PLAYERNAME.Backpack.keyinput:FireServer('changestat', 'spins', 2145483647)
- game.Players.PLAYERNAME.Backpack.keyinput:FireServer('changestat', 'ryo1', 2145483647)
- game.Players.PLAYERNAME.Backpack.keyinput:FireServer('changestat', 'ryo2', 2145483647)
- while wait(1) do
- game.Players.PLAYERNAME.Backpack.keyinput:FireServer('changestat', 'exp', 10000000)
- Companions:
- game.Players.PLAYERNAME.Backpack.keyinput:FireServer('changestat', 'comp', 'pain')
- game.Players.PLAYERNAME.Backpack.keyinput:FireServer('changestat', 'bounty', 10000)
- --Define le values list by victiny1223
- lplr = players.LocalPlayer
- lhum = lchar:FindFirstChild('Humanoid')
- lrootpart = lchar:FindFirstChild('HumanoidRootPart')
- v3 = Vector3.new
- create = Instance.new
- contextActionService = game.ContextActionService
- -- Objects
- local ShinobiLifeGui = Instance.new('ScreenGui')
- local TitleLabel = Instance.new('TextLabel')
- local InfoChangestat = Instance.new('TextLabel')
- local ChangestatStat = Instance.new('TextBox')
- local ChangestatExecute = Instance.new('TextButton')
- local InfoAutoHit = Instance.new('TextLabel')
- ShinobiLifeGui.Parent = pgui
- MainFrame.Name = 'MainFrame'
- MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- MainFrame.Draggable = true
- MainFrame.BorderColor3 = Color3.new(0.690196, 0.690196, 0.690196)
- MainFrame.Position = UDim2.new(0.745000005, 0, 0.745000005, 0)
- MainFrame.ScrollBarThickness = 7
- TitleLabel.Name = 'TitleLabel'
- TitleLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TitleLabel.Size = UDim2.new(1, 0, 0.0250000004, 0)
- TitleLabel.FontSize = Enum.FontSize.Size14
- TitleLabel.TextColor3 = Color3.new(1, 1, 1)
- TitleLabel.TextSize = 14
- TitleLabel.TextWrapped = true
- Underlining.Name = 'Underlining'
- Underlining.BackgroundColor3 = Color3.new(1, 1, 1)
- Underlining.BorderColor3 = Color3.new(0, 0, 0)
- Underlining.Position = UDim2.new(0.0500000007, 0, 0.899999976, 0)
- Underlining.Size = UDim2.new(0.899999976, 0, 0.0250000004, 0)
- InfoChangestat.Name = 'Info/Changestat'
- InfoChangestat.BackgroundColor3 = Color3.new(1, 1, 1)
- InfoChangestat.Position = UDim2.new(0.0500000007, 0, 0.0299999993, 0)
- InfoChangestat.Size = UDim2.new(0.899999976, 0, 0.0149999997, 0)
- InfoChangestat.FontSize = Enum.FontSize.Size14
- InfoChangestat.TextColor3 = Color3.new(1, 1, 1)
- InfoChangestat.TextSize = 14
- InfoChangestat.TextWrapped = true
- Underlining_2.Name = 'Underlining'
- Underlining_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Underlining_2.Position = UDim2.new(0.0500000007, 0, 1, 0)
- Underlining_2.Size = UDim2.new(0.899999976, 0, 0.0250000004, 0)
- ChangestatStat.Name = 'Changestat/Stat'
- ChangestatStat.BackgroundColor3 = Color3.new(1, 1, 1)
- ChangestatStat.BorderSizePixel = 0
- ChangestatStat.Position = UDim2.new(0.0500000007, 0, 0.0500000007, 0)
- ChangestatStat.Size = UDim2.new(0.400000006, 0, 0.0250000004, 0)
- ChangestatStat.FontSize = Enum.FontSize.Size14
- ChangestatStat.TextColor3 = Color3.new(1, 1, 1)
- ChangestatStat.TextSize = 14
- ChangestatStat.TextStrokeTransparency = 0.40000000596046
- ChangestatValue.Parent = MainFrame
- ChangestatValue.BackgroundColor3 = Color3.new(1, 1, 1)
- ChangestatValue.BorderSizePixel = 0
- ChangestatValue.Position = UDim2.new(0.524999976, 0, 0.0500000007, 0)
- ChangestatValue.Size = UDim2.new(0.400000006, 0, 0.0250000004, 0)
- ChangestatValue.FontSize = Enum.FontSize.Size14
- ChangestatValue.TextColor3 = Color3.new(1, 1, 1)
- ChangestatValue.TextSize = 14
- ChangestatValue.TextStrokeTransparency = 0.40000000596046
- ChangestatExecute.Parent = MainFrame
- ChangestatExecute.BackgroundColor3 = Color3.new(1, 1, 1)
- ChangestatExecute.BorderSizePixel = 0
- ChangestatExecute.Position = UDim2.new(0.0500000007, 0, 0.0799999982, 0)
- ChangestatExecute.Size = UDim2.new(0.875, 0, 0.0149999997, 0)
- ChangestatExecute.FontSize = Enum.FontSize.Size14
- ChangestatExecute.TextColor3 = Color3.new(1, 1, 1)
- ChangestatExecute.TextSize = 14
- ChangestatExecute.TextWrapped = true
- AutoHit.Name = 'AutoHit'
- AutoHit.BackgroundColor3 = Color3.new(1, 1, 1)
- AutoHit.BorderSizePixel = 0
- AutoHit.Position = UDim2.new(0.0500000007, 0, 0.119999997, 0)
- AutoHit.Font = Enum.Font.Fantasy
- AutoHit.Text = 'Activate AutoHit'
- AutoHit.TextScaled = true
- AutoHit.TextStrokeTransparency = 0.25
- InfoAutoHit.Parent = MainFrame
- InfoAutoHit.BackgroundColor3 = Color3.new(1, 1, 1)
- InfoAutoHit.Position = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- InfoAutoHit.Size = UDim2.new(0.899999976, 0, 0.0149999997, 0)
- InfoAutoHit.FontSize = Enum.FontSize.Size14
- InfoAutoHit.TextColor3 = Color3.new(1, 1, 1)
- InfoAutoHit.TextSize = 14
- InfoAutoHit.TextWrapped = true
- Underlining_3.Name = 'Underlining'
- Underlining_3.BackgroundColor3 = Color3.new(1, 1, 1)
- Underlining_3.Position = UDim2.new(0.0500000007, 0, 1, 0)
- Underlining_3.Size = UDim2.new(0.899999976, 0, 0.0250000004, 0)
- --[[Script Variables]]--
- autohit_enabled = false
- function SlideGui(actionName, inputState, inputObject)
- if gui_enabled true then
- MainFrame:TweenPosition(UDim2.new(-0.25, 0, .745, 0), 'In', 'Quad')
- elseif gui_enabled false then
- MainFrame:TweenPosition(UDim2.new(.745, 0, .745, 0), 'Out', 'Quad')
- end
- end
- contextActionService:BindAction('SlideGUI', SlideGui, false, prefix)
- --[[Buttons]]--
- ChangestatExecute.MouseButton1Down:connect(function()
- local value = ChangestatValue.Text:match('(.+)')
- if stat:lower() 'exp' then
- while wait(1) do
- backpack.keyinput:FireServer('changestat', 'exp', 10000000)
- end
- coroutine.resume(expCoroutine)
- backpack.keyinput:FireServer('changestat', 'lvl', numvalue)
- elseif stat:lower() 'bounty' and numvalue then
- backpack.keyinput:FireServer('changestat', 'bounty', numvalue)
- backpack.keyinput:FireServer('changestat', 'kg1', value)
- elseif stat:lower() 'money' and numvalue then
- backpack.keyinput:FireServer('changestat', 'ryo1', numvalue)
- backpack.keyinput:FireServer('changestat', 'ryo2', numvalue)
- backpack.keyinput:FireServer('changestat', 'comp', value)
- backpack.keyinput:FireServer('changestat', 'spins', numvalue)
- spawn(function()
- backpack.keyinput:FireServer('changestat', 'exp', 10000000)
- end)
- backpack.keyinput:FireServer('changeelement', 1, value)
- end)
- if autohit_enabled true then
- autohit_enabled = false
- AutoHit.Text = 'Deactivate AutoHit'
- end
- function AutoHitFunc()
- if autohit_enabled true then
- game.Players.LocalPlayer.Backpack.keyinput:FireServer('Q')
- game.Players.LocalPlayer.Backpack.keyinput:FireServer('Qend')
- end
- local autohitCoroutine = coroutine.create(AutoHitFunc)
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